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Cloth.randomAcceleration

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public var randomAcceleration: Vector3;
public Vector3 randomAcceleration;

Description

A random, external acceleration applied to the cloth.

Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration.

	// Simulate wind going trough the X axis.	

transform.GetComponent.<Cloth>().randomAcceleration = Vector3(10, 0, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0); } }