Legacy Documentation: Version 5.3
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LightmapEditorSettings.textureCompression

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public static var textureCompression: bool;
public static bool textureCompression;

Description

Whether to use DXT1 compression on the generated lightmaps.

Compression is recommended to improve lightmap rendering performance and lower the memory footprint, but might introduce visible artifacts in scenes without high-detail texturing that would mask-out the issues.