Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MovieTexture.Play

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Play(): void;
public void Play();

Description

Starts playing the movie.

Note that a running MovieTexture will use a lot of CPU power, and it will continue running until it is manually stopped or a new level is loaded.

Also note that MovieTextures does not behave exactly the same as for example audio clips. When you call the Play() method on a MovieTexture, it is the Asset that will start playing, and not a particular instance of the movie. This means that if you have for example several planes in your scene, all having the same MovieTexture set as their materials texture, when you call Play() on one of them, every instance of the Movie will start playing.

See Also: Stop, audioClip.

// Assigns a movie texture to the current material and plays it.

var movTexture : MovieTexture;

function Start () { GetComponent.<Renderer>().material.mainTexture = movTexture; movTexture.Play(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public MovieTexture movTexture; void Start() { GetComponent<Renderer>().material.mainTexture = movTexture; movTexture.Play(); } }