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ParticleSystem.Burst Constructor

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public ParticleSystem.Burst(_time: float, _count: short)
public ParticleSystem.Burst(float _time, short _count);

Parameters

_time Time to emit the burst.
_minCount Minimum number of particles to emit.
_maxCount Maximum number of particles to emit.

Description

Construct a new Burst with a time and count.

See Also: ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.