Legacy Documentation: Version 5.4
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WebCamTexture.videoRotationAngle

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public var videoRotationAngle: int;
public int videoRotationAngle;

Description

Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.

Call Application.RequestUserAuthorization before creating a WebCamTexture.

#pragma strict
// Starts a camera and assigns the texture to the current renderer.
// Updates polygon's orientation according to camera's given angle.
public var webcamTexture: WebCamTexture;
public var baseRotation: Quaternion;
function Start() {
	webcamTexture = new WebCamTexture();
	var renderer: Renderer = GetComponent.<Renderer>();
	renderer.material.mainTexture = webcamTexture;
	baseRotation = transform.rotation;
	webcamTexture.Play();
}
function Update() {
	transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up);
}
	// Starts a camera and assigns the texture to the current renderer.
// Updates polygon's orientation according to camera's given angle.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); } void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); } }