Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ControllerColliderHit.moveDirection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var moveDirection: Vector3;
public Vector3 moveDirection;

Description

The direction the CharacterController was moving in when the collision occured.

This is the direction that the CharacterController was moving in when the collision occured. It can be used to find a reasonable direction to apply forces to touched rigidbodies.

Note that this is not necessarily the same as the movement vector passed to CharacterController.Move or CharacterController.SimpleMove. The CharacterController uses a sequence of motions to perform a move in accordance with the move direction and the step Offset, in order to step over obstacles. moveDirection will be the direction of the motion during which the collision was detected.

	function OnControllerColliderHit(hit : ControllerColliderHit) {
		Debug.Log(hit.moveDirection);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveDirection); } }