Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ControllerColliderHit.normal

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var normal: Vector3;
public Vector3 normal;

Description

The normal of the surface we collided with in world space.

	// print the point's normal we impacted
	function OnControllerColliderHit(hit : ControllerColliderHit) {
		Debug.Log("Normal vector we collided at: " + hit.normal);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("Normal vector we collided at: " + hit.normal); } }

Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.