Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerConnection

class in UnityEngine.Diagnostics

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class for handling the connection between Editor and Player. This connection can be established by connecting the profiler to the player.

Static Variables

connectedReturns true when Editor is connected to the player. When called in Editor, this function will always returns false.

Static Functions

SendFileSend a file from the player to the editor and save it on disk. You can specify either the absolute path or the relative path. When the path you specify is not absolute, it is relative to the project path.