Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Editor.DrawDefaultInspector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function DrawDefaultInspector(): bool;
public bool DrawDefaultInspector();

Description

Draw the built-in inspector.

Call this function from inside OnInspectorGUI method to draw the automatic inspector. It is useful you don't want to redo the entire inspector, but you want to add a few buttons to it.

See Also: OnInspectorGUI.

// This example shows a custom inspector for an
// object "MyPlayerEditor", which has two variables, speed and ammo.
@CustomEditor(MyPlayerEditor)
class MyPlayerEditor extends Editor {
	function OnInspectorGUI() {
		EditorGUILayout.LabelField ("Some help", "Some other text");

target.speed = EditorGUILayout.Slider ("Speed", target.speed, 0, 100);

// Show default inspector property editor DrawDefaultInspector (); } }
// This example shows a custom inspector for an
// object "MyPlayer", which has a variable speed.
using UnityEngine;
using UnityEditor;
using System.Collections;

[CustomEditor(typeof(MyPlayer))] public class Example : Editor { public override void OnInspectorGUI() { MyPlayer targetPlayer = (MyPlayer)target; EditorGUILayout.LabelField ("Some help", "Some other text");

targetPlayer.speed = EditorGUILayout.Slider ("Speed", targetPlayer.speed, 0, 100);

// Show default inspector property editor DrawDefaultInspector (); } }