Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

UnityEventTools.AddPersistentListener

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function AddPersistentListener(unityEvent: Events.UnityEventBase): void;
public static void AddPersistentListener(Events.UnityEventBase unityEvent);
public static function AddPersistentListener(unityEvent: Events.UnityEvent, call: Events.UnityAction): void;
public static void AddPersistentListener(Events.UnityEvent unityEvent, Events.UnityAction call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_1, call: Events.UnityAction_1): void;
public static void AddPersistentListener(Events.UnityEvent_1 unityEvent, Events.UnityAction_1 call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_2, call: Events.UnityAction_2): void;
public static void AddPersistentListener(Events.UnityEvent_2 unityEvent, Events.UnityAction_2 call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_3, call: Events.UnityAction_3): void;
public static void AddPersistentListener(Events.UnityEvent_3 unityEvent, Events.UnityAction_3 call);
public static function AddPersistentListener(unityEvent: Events.UnityEvent_4, call: Events.UnityAction_4): void;
public static void AddPersistentListener(Events.UnityEvent_4 unityEvent, Events.UnityAction_4 call);

Parameters

unityEvent Event to modify.
call Function to call.

Description

Adds a persistent, call to the listener. Will be invoked with the arguments as defined by the Event and sent from the call location.