Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.publicAddress

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var publicAddress: string;
public string publicAddress;

Description

The public network address supplied for this direct connect info.

The public network address contains the address supplied by this member when it created or joined a match. This property is optional, and will not contain information if you do not assign this value when a player creates or joins a match.

The purpose of assigning this value is so that you can broadcast one player'snetwork address to other players directly over the internet, allowing them to connect directly to each other rather than requiring a relay server.