Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody.inertiaTensor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var inertiaTensor: Vector3;
public Vector3 inertiaTensor;

Description

The diagonal inertia tensor of mass relative to the center of mass.

The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody. You can reset the inertia tensor to the automatically computed value by calling Rigidbody.ResetInertiaTensor.

// Expose tensor of inertia to allow adjustment from
// the inspector.
var tensor: Vector3;
var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); rb.inertiaTensor = tensor; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 tensor; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.inertiaTensor = tensor; } }