Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Transform.Find

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Find(name: string): Transform;
public Transform Find(string name);

Parameters

name Name of child to be found.

Description

Finds a child by name and returns it.

If no child with name can be found, null is returned. If name contains a '/' character it will traverse the hierarchy like a path name.

#pragma strict
public var player;
public var gun;
public var ammo;
//Invoked when a button is clicked.
//Finds and assigns the child of the player named "Gun".
gun = player.transform.Find("Gun").gameObject;
//If the child was found.
if (gun != null) {
	//Find the child named "ammo" of the gameobject "magazine" (magazine is a child of "gun").
	ammo = gun.transform.Find("magazine/ammo");
}
else
	Debug.Log("No child with the name 'Gun' attached to the player");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player; public GameObject gun; public Transform ammo;

//Invoked when a button is clicked. public void Example() { //Finds and assigns the child of the player named "Gun". gun = player.transform.Find("Gun").gameObject;

//If the child was found. if(gun != null) { //Find the child named "ammo" of the gameobject "magazine" (magazine is a child of "gun"). ammo = gun.transform.Find("magazine/ammo"); } else Debug.Log("No child with the name 'Gun' attached to the player"); } }