Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimBool

class in UnityEditor.AnimatedValues

/

Inherits from:AnimatedValues.BaseAnimValue_1

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Lerp from 0 - 1.

When value is 0 returns false, when value > 0.5 returns true. Animated using Mathf.Lerp.

Variables

fadedRetuns the float value of the tween.

Constructors

AnimBoolConstructor.

Public Functions

FadeReturns a value between from and to depending on the current value of the bools animation.

Protected Functions

GetValueType specific implementation of BaseAnimValue_1.GetValue.

Inherited members

Variables

isAnimatingIs the value currently animating.
speedSpeed of the tween.
targetTarget to tween towards.
valueCurrent value of the animation.
valueChangedCallback while the value is changing.

Protected Functions

BeginAnimatingBegin an animation moving from the start value to the target value.
StopAnimStop the animation and assign the given value.