A utility class to send a network message with no contents.
#pragma strict class Test { function SendNotification() { var msg = new NetworkSystem.EmptyMessage(); NetworkServer.SendToAll(667, msg); } }
using UnityEngine.Networking;
class Test { void SendNotification() { var msg = new NetworkSystem.EmptyMessage(); NetworkServer.SendToAll(667, msg); } };
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |