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ServerAttribute

class in UnityEngine.Networking

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Description

A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on servers.

A [Server] method returns immediately if NetworkServer.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on server. This would be redundant for [Command] functions, as being server-only is already enforced for them.

#pragma strict

import UnityEngine.Networking; import UnityEngine.UI;

public class Example extends NetworkBehaviour { @Server public function Explode( ) { NetworkServer.Destroy( gameObject ); } }
using UnityEngine;
using UnityEngine.Networking;

public class Example : NetworkBehaviour { [Server] public void Explode() { NetworkServer.Destroy(gameObject); } }