The drag of the object.
Drag can be used to slow down an object. The higher the drag the more the object slows down.
var rb: Rigidbody;
function Start() { rb = GetComponent.<Rigidbody>(); }
function OpenParachute() { rb.drag = 20; }
function Update() { if (Input.GetButton("Space")) { OpenParachute(); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void OpenParachute() { rb.drag = 20; } void Update() { if (Input.GetButton("Space")) OpenParachute(); } }