Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody2D.velocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var velocity: Vector2;
public Vector2 velocity;

Description

Linear velocity of the rigidbody.

The velocity is specified as a vector with components in the X and Y directions (there is no Z direction in 2D physics). The value is not usually set directly but rather by using forces. The velocity can also gradually decay due to the effect of drag if this is enabled.

See Also: AddForce, drag, angularVelocity, Rigidbody.velocity.