Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RuntimePlatform

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The platform application is running. Returned by Application.platform.

Note: The difference between using RuntimePlatform and Platform dependent Compilation is that using RuntimePlatform is evaluated at runtime while Platform dependent Compilation is evaluated at compile time. So if you can use platform dependent compilation, don't hesitate to use it. In most cases, you can get the same functionality using both, and using the defines will produce smaller and faster code, as you don't need to check at runtime. There are some cases where RuntimePlatform is needed at runtime.

Variables

OSXEditorIn the Unity editor on macOS.
OSXPlayerIn the player on macOS.
WindowsPlayerIn the player on Windows.
OSXDashboardPlayerIn the Dashboard widget on macOS.
WindowsEditorIn the Unity editor on Windows.
IPhonePlayerIn the player on the iPhone.
AndroidIn the player on Android devices.
LinuxPlayerIn the player on Linux.
LinuxEditorIn the Unity editor on Linux.
WebGLPlayerIn the player on WebGL?
WSAPlayerX86In the player on Windows Store Apps when CPU architecture is X86.
WSAPlayerX64In the player on Windows Store Apps when CPU architecture is X64.
WSAPlayerARMIn the player on Windows Store Apps when CPU architecture is ARM.
TizenPlayerIn the player on Tizen.
PSP2In the player on the PS Vita.
PS4In the player on the Playstation 4.
XboxOneIn the player on Xbox One.
SamsungTVPlayerIn the player on Samsung Smart TV.
WiiUIn the player on Wii U.
tvOSIn the player on the Apple's tvOS.
SwitchIn the player on Nintendo Switch.