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Shader.SetGlobalMatrixArray

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public static function SetGlobalMatrixArray(name: string, values: Matrix4x4[]): void;
public static void SetGlobalMatrixArray(string name, Matrix4x4[] values);
public static function SetGlobalMatrixArray(nameID: int, values: Matrix4x4[]): void;
public static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values);
public static function SetGlobalMatrixArray(name: string, values: List<Matrix4x4>): void;
public static void SetGlobalMatrixArray(string name, List<Matrix4x4> values);
public static function SetGlobalMatrixArray(nameID: int, values: List<Matrix4x4>): void;
public static void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

Description

Sets a global matrix array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalMatrix.