Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

InputTracking.GetLocalRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetLocalRotation(node: VR.VRNode): Quaternion;
public static Quaternion GetLocalRotation(VR.VRNode node);

Parameters

node Specifies which node's rotation should be returned.

Returns

Quaternion The rotation of the node in its local tracking space.

Description

Gets the rotation of a specific node.

This can be used to keep objects at the same orientation as the given node. For example if the user picked up an object you could use this method along with InputTracking.GetLocalPosition to ensure the object is correctly positioned and oriented to match the user's hand.