Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WorldAnchor.OnTrackingChangedDelegate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate OnTrackingChangedDelegate(self: VR.WSA.WorldAnchor, located: bool): void;
public delegate void OnTrackingChangedDelegate(VR.WSA.WorldAnchor self, bool located);

Parameters

located Set to true if the object is locatable.
self The WorldAnchor reporting the tracking state change.

Description

Event that is fired when this object's tracking state changes.

By default, when an object loses its ability to be tracked it will be deactivated. This behavior can be overridden by listening for this event. If this event is subscribed to it is up to to the developer to handle loss of tracking state for this object.