Returns a non-readable Texture2D generated from the downloaded data (Read Only).
Same as texture, but marks texture as non-readable, effectively freeing system memory.
SA TextureImporter.isReadable.
#pragma strict // Get the latest webcam shot from outside "Friday's" in Times Square public var url: String = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; function Start() { // Start a download of the given URL var www: WWW = new WWW(url); www// assign texture var renderer: Renderer = GetComponent.<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; }
// Get the latest webcam shot from outside "Friday's" in Times Square
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL WWW www = new WWW(url);
// Wait for download to complete yield return www;
// assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } }