Version: Unity 6 (6000.0)
Language : English
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Editor analytics

The Unity Editor collects data about how the product gets used. Unity uses this data to make informed decisions on how to improve features in the Editor. Unity uses its own custom software to collect these analyticsAbbreviation of Unity Analytics
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Examples of analytics

The following are examples of some of the analytics that Unity collects:

  • Menu item use: Unity tracks how often some menu items are used. If menu items are rarely used or not used at all, Unity might use this data to determine if the menus might be simplified or if some menu items could be hidden.
  • Build times: Unity collects data about how long builds take to compile. Unity might use this data to focus on optimizing the correct code.
  • Platform support: By collecting data on which target platforms games are being built for, Unity can effectively prioritise support for the most important platforms.

Disable Editor Analytics

If you don’t want to send data to Unity, you can disable Editor analytics. There are two ways to disable Editor analytics. Regardless of which method you choose, the result is the same and your settings are synced:

To disable Editor analytics in the Editor:

  1. Open the Preferences window.
  2. Select General > Disable Editor Analytics.

To disable Editor analytics from the Unity ID portal:

  1. Log in to your Unity ID.
  2. Go to My Account > Privacy > Editor > Edit Your Privacy Settings.
  3. If your status shows that you are opted in, select Change Status to disable Editor analytics.
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