Version: Unity 6 (6000.0)
Language : English
Main module reference
Shape module reference

Emission module reference

The properties in this module affect the rate and timing of Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary
emissions.

Properties

For some properties in this section, you can use different modes to set their value. For information on the modes you can use, see Varying properties over time.

Property Function
Rate over Time The number of particles emitted per unit of time.
Rate over Distance The number of particles emitted per unit of distance moved.
Bursts A burst is an event which spawns particles. These settings allow particles to be emitted at specified times.
    Time Set the time (in seconds, after the Particle System begins playing) at which to emit the burst.
    Count Set a value for the number of particles that may be emitted.
    Cycles Set a value for how many times to play the burst.
    Interval Set a value for the time (in seconds) between when each cycle of the burst is triggered.
    Probability Controls how likely it is that each burst event spawns particles. A higher value makes the system produce more particles, and a value of 1 guarantees that the system produces particles.

Additional resources

Main module reference
Shape module reference