Version: Unity 6 (6000.0)
Language : English
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UITK Text Settings assets

Advanced Text Generator

Advanced Text Generator is a text rendering module that employs Harfbuzz, ICU, and FreeType to deliver comprehensive Unicode support and text shaping capabilities.

With Advanced Text Generator, you can use a wide array of languages and scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
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, such as right-to-left (RTL) languages like Arabic and Hebrew.

Enable Advanced Text Generator

  1. From the menu, select Edit > Project Settings > UI Toolkit.
  2. Select the Enable Advanced Text Generator checkbox.

Use Advanced Text Generator

To use Advanced Text Generator, you must use a font asset that supports the language you want to use. For example, if you want to use Arabic, you must use a font asset that supports Arabic. Advanced Text Generator only supports dynamic font assets. Before using Advanced Text Generator in your project, you must import the font into your project and create a dynamic font asset from it.

In UI Builder

To use Advanced Text Generator in UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
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Builder, do the following:

  1. Select the visual elementA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
    See in Glossary
    that you want to apply to.
  2. In the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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    panel, select Text.
  3. From the Advanced Text Generator dropdown, select Advanced.

In USS

To use Advanced Text Generator in USS, set -unity-text-generator to advanced. For example:

.labelText {
    -unity-text-generator: advanced;
}

In C# scripts

To use Advanced Text Generator in C# scripts, set TextGeneratorType to Advanced. For example:

textElement.style.unityTextGenerator = new StyleEnum<TextGeneratorType>(TextGeneratorType.Advanced);

Language Direction

The Language Direction is a global UXML attribute that corresponds to the to the dir property in HTML. This attribute sets the default text direction for any VisualElement and cascades to child elements.

The Language Direction also impacts the ellipsis position, punctuation placement and, once support for the :dir() pseudo-state is added, allows to apply styles conditionally based on the text direction.

Values

  • Inherited (default): The element inherits the text direction from its parent.
  • LTR (Left-to-Right): Forces the text within the element to flow from left to right.
  • RTL (Right-to-Left): Forces the text within the element to flow from right to left.

We also plan to support the auto value in future releases. The auto value dynamically determines the text direction by analyzing the Unicode characters in the text block. It counts the number of strong directional characters (LTR or RTL) and sets the direction based on the higher count.

Cursor Movement

This section explains how cursor movement behaves in Unity’s Input Fields when handling bidirectional text (BIDI text).

Logical Cursor Movement

Unity currently follows a Logical Cursor Movement approach. This means the cursor moves through bidirectional text based on the direction of the segment of text. For example, using the left arrow key in a sentence with Arabic and English text, it moves right-to-left through Arabic, then jumps at the leftmost character in the English segment and continues left-to-right until it reaches the end of the segment.

Logical Cursor Movement Example
Logical Cursor Movement Example

Visual Cursor Movement

Some application follow a Visual Cursor Movement approach. This means the cursor moves to the next visual character regardless of the direction of the text, which can sometimes feel more intuitive for users. We plan to make the cursor movement mode an option in future releases.

Limitations

Advanced Text Generator has the following limitations:

  • Supports only dynamic font assets.
  • Customization of glyph metrics is not available. The recommended best practice is using font editing tools to adjust metrics or trim the font as needed.

Some features are not yet supported but are planned for future releases:

  • Certain Rich Text tags, including <sprite>, <size>, <font>, <space>, <mark>, and a few others.
  • Spacing properties such as character, word, and paragraph spacing.

When you use Advanced Text Generator, your project includes an icudt73l file that has a significant memory footprint of 4.8MB. This will be improved in future releases.

Additional resources

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UITK Text Settings assets