Version: Unity 6 (6000.0)
Language : English
Audio Distortion Filter
Audio Chorus Filter

Audio Reverb Filter

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The Audio Reverb Filter takes an Audio ClipA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
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and distorts it to create a custom reverb effect.

Properties

Property: Function:
Reverb Preset Custom reverb presets, select user to create your own customized reverbs.
Dry LevelAn audio setting that allows you to set the mix level of unprocessed signal in output in mB.
See in Glossary
Mix level of dry signal in output in mB. Ranges from –10000.0 to 0.0. Default is 0.
Room Room effect level at low frequencies in mB. Ranges from –10000.0 to 0.0. Default is 0.0.
Room HF Room effect high-frequency level in mB. Ranges from –10000.0 to 0.0. Default is 0.0.
Room LF Room effect low-frequency level in mB. Ranges from –10000.0 to 0.0. Default is 0.0.
Decay Time Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
Decay HFRatio Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
Reflections Level Early reflections level relative to room effect in mB. Ranges from –10000.0 to 1000.0. Default is –10000.0.
Reflections Delay Early reflections delay time relative to room effect in mB. Ranges from 0 to 0.3. Default is 0.0.
Reverb Level Late reverberation level relative to room effect in mB. Ranges from –10000.0 to 2000.0. Default is 0.0.
Reverb Delay Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
HFReference Reference high frequency in Hz. Ranges from 1000.0 to 20000.0. Default is 5000.0.
LFReference Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.
Diffusion Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
Density Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.

Note: These values can only be modified if your Reverb Preset is set to User, else these values will be grayed out and they will have default values for each preset.

AudioReverbFilter

Audio Distortion Filter
Audio Chorus Filter