When you enable shadow cascades in your project, you can configure the number of cascades and the distances where each cascade ends.
In URP, configure shadow cascades using the Cascade Count property, and then configure the cascade split distances. To visualize shadow cascades in URP, use the Shadow Cascades view in the Rendering Debugger.
In the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary, configure shadow cascades per quality level property in your project’s Quality Settings.
The number of shadow cascades affects performance. For more information, refer to Performance impact of shadow cascades.
In the High Definition Render Pipeline (HDRP), configure shadow cascades for each Volume.