Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AnimationCurve.Linear

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static AnimationCurve Linear(float timeStart, float valueStart, float timeEnd, float valueEnd);

Parameters

timeStart The start time for the linear curve.
valueStart The start value for the linear curve.
timeEnd The end time for the linear curve.
valueEnd The end value for the linear curve.

Returns

AnimationCurve The linear curve created from the specified values.

Description

A straight Line starting at timeStart, valueStart and ending at timeEnd, valueEnd.