Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AnimatorController.AddEffectiveStateMachineBehaviour

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Declaration

public T AddEffectiveStateMachineBehaviour(Animations.AnimatorState state, int layerIndex);

Parameters

state The AnimatorState to add the Behaviour to.
layerIndex The layer index.

Description

Adds a state machine behaviour class of a specific type to the AnimatorState for layer layerIndex. This method should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.


Declaration

public StateMachineBehaviour AddEffectiveStateMachineBehaviour(Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex);

Parameters

stateMachineBehaviourType The type of state machine behaviour to add.
state The AnimatorState to add the Behaviour to.
layerIndex The layer index.

Description

The non-generic version of this method.