Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AnimatorController.CreateBlendTreeInController

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Animations.AnimatorState CreateBlendTreeInController(string name, out Animations.BlendTree tree);

Declaration

public Animations.AnimatorState CreateBlendTreeInController(string name, out Animations.BlendTree tree, int layerIndex);

Parameters

name The name of the BlendTree.
tree The created BlendTree.
layerIndex The index where the BlendTree will be created.

Description

Creates a BlendTree in a new AnimatorState.

The BlendTree will be a sub asset of the AnimatorController. This function pushes an Undo operation.