Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AnimatorController.GetStateEffectiveBehaviours

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Declaration

public StateMachineBehaviour[] GetStateEffectiveBehaviours(Animations.AnimatorState state, int layerIndex);

Parameters

state The AnimatorState which we want the Behaviour list.
layerIndex The layer that is queried.

Description

Gets the effective state machine behaviour list for the AnimatorState. Behaviours are either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to get Behaviour list that is effectively used.