Version: Unity 6 (6000.0)
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Animator.recorderStopTime

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public float recorderStopTime;

Description

End time of the recorded clip relative to when StartRecording was called.

For example, if we started recording at second 10, and ended recording at second 15, then this will have a value of 5. If the buffer is not initialized (StartRecording is not called), the value of this property will be -1. Additional resources: recorderStartTime.