Version: Unity 6 (6000.0)
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  • C#

AssetBundle.GetAllScenePaths

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Declaration

public string[] GetAllScenePaths();

Description

Return all the names of Scenes in the AssetBundle.

Only works for streamed Scene AssetBundles, otherwise an empty string array is returned. The names are the project-relative path of each .unity file, unless a different name was specified at build time.

Additional resources: AssetBundle.isStreamedSceneAssetBundle, SceneManager.LoadScene, AssetBundleBuild.addressableNames