Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AssetBundleBuild.assetNames

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string[] assetNames;

Description

Asset names which belong to the given AssetBundle.

Please use the asset path relative to the project folder, for example "Assets/MyPrefab.prefab".

An AssetBundle can contain either Scene files or Asset files, but not a mix of the two.

This same path is used to retrieve assets from a loaded AssetBundle, for example with AssetBundle.LoadAsset, unless an alternative name has been specified in AssetBundleBuild.addressableNames.