Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AssetDatabase.StopAssetEditing

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void StopAssetEditing();

Description

Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports.

This method is designed to be called after AssetDatabase.StartAssetEditing, to end the asset editing phase and complete the import of the new or modified assets.

See AssetDatabase.StartAssetEditing for more information.