Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AssetImporterEditor.OnApplyRevertGUI

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Declaration

protected bool OnApplyRevertGUI();

Returns

bool Returns true if the new settings were successfully applied.

Description

Process the 'Apply' and 'Revert' buttons.

This is called by ApplyRevertGUI to place and handle the 'Apply' and 'Revert' buttons.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : ScriptedImporterEditor { public override void OnInspectorGUI() { serializedObject.Update();

// Draw custom GUI

serializedObject.ApplyModifiedProperties(); ApplyRevertGUI(); }

private bool CanApply() { // Add custom checks that make sure the Importer is in a valid state to be applied. return false; }

protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { RevertButton(); using (new EditorGUI.DisabledScope(!CanApply())) { return ApplyButton(); } } } }