Version: Unity 6 (6000.0)
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AudioChorusFilter.delay

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public float delay;

Description

Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class Example : MonoBehaviour { // Dont use delay on the filter. void Start() { GetComponent<AudioChorusFilter>().delay = 0.1f; } }