Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AudioRenderer.Render

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Declaration

public static bool Render(NativeArray<float> buffer);

Parameters

buffer The buffer to write the sample data to.

Returns

bool True if the recording succeeded.

Description

Performs the recording of the main output as well as any optional mixer groups that have been registered via AudioRenderer.AddMixerGroupSink.