Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AudioSource.GetSpatializerFloat

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Declaration

public bool GetSpatializerFloat(int index, out float value);

Parameters

index Zero-based index of user-defined parameter to be read.
value Return value of the user-defined parameter that is read.

Returns

bool True, if the parameter could be read.

Description

Reads a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.

Since this is for internal use in custom inspectors controlling custom spatializer effects implemented as native audio plugins, it is up to the spatializer to perform necessary clipping on the UI and native sides through the setparameter/getparameter callbacks of the native audio plugin.