Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BuildReferenceMap.AddMappings

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Declaration

public void AddMappings(string internalFileName, SerializationInfo[] objectIDs, bool overwrite);

Description

Adds mappings for a set of Objects to where they will be serialized out to the build.

Internal use only. See BuildReferenceMap.