Version: Unity 6 (6000.0)
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  • C#

Cubemap.requestedMipmapLevel

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public int requestedMipmapLevel;

Description

The mipmap level to load.

Normally, the mipmap streaming system selects which mipmap to load based on the position of all Cameras. Setting this field forces a specific mipmap to be loaded and overrides the mipmap streaming system. The mipmap level can still be modified by budgeting memory. Use the streamingMipmapsPriority property to increase the chance of a particular Texture mipmap level being selected by the mipmap streaming system.

Additional resources: ClearRequestedMipmapLevel.