Version: Unity 6 (6000.0)
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  • C#

EdgeCollider2D.useAdjacentStartPoint

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public bool useAdjacentStartPoint;

Description

Set this to true to use the adjacentStartPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's start point. Set this to false to not use the adjacentStartPoint, and the collision normal becomes the direction of motion of the collision.

Additional resources: adjacentStartPoint.