Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ToolManager.IsActiveTool

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool IsActiveTool(EditorTools.EditorTool tool);

Parameters

tool The EditorTool to compare with the active tool.

Returns

bool Returns true if the tool is active, false if it is not the active tool.

Description

Test if an EditorTool is currently the active tool.