Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

EditorUtility.IsDirty

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Declaration

public static bool IsDirty(int instanceID);

Declaration

public static bool IsDirty(Object target);

Parameters

instanceID The object's instance ID.
target The object.

Returns

bool True if the object has changed; otherwise false.

Description

Gets a boolean value that indicates whether the specified object has changed since the last time it was saved.

Additional resources: GetDirtyCount, SetDirty.