Version: Unity 6 (6000.0)
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  • C#

GUIStyle.clipping

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public TextClipping clipping;

Description

What to do when the contents to be rendered is too large to fit within the area given.

using UnityEngine;

public class Example : MonoBehaviour { // Prints how is managed the text when the contents rendered // are too large to fir in the area given.

void OnGUI() { Debug.Log(GUI.skin.button.clipping); } }