Version: Unity 6 (6000.0)
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GUIStyle.font

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public Font font;

Description

The font to use for rendering. If null, the default font for the current GUISkin is used instead.

using UnityEngine;

public class Example : MonoBehaviour { // Prints name of the font that button is using.

void OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); } }