Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GraphicsBuffer.UnlockBufferAfterWrite

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void UnlockBufferAfterWrite(int countWritten);

Parameters

countWritten Number of elements written to the buffer. Counted from the first element.

Description

Ends a write operation to the buffer

This call ends a write operation on the buffer. When you call this method, Unity marks the native array returned by the corresponding GraphicsBuffer.LockBufferForWrite call as unusable, you don't need to call the Dispose method on the array.