Version: Unity 6 (6000.0)
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  • C#

ISubsystem.Destroy

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Declaration

public void Destroy();

Description

Destroys this instance of a subsystem.

Also unloads all resources acquired during initialization step. Should be called when this instance of a subsystem is no longer needed.

Note: Once a Subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException and output in the console.