Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Input.ResetInputAxes

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Declaration

public static void ResetInputAxes();

Description

Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.

Note: This API is part of the legacy Input class, and not recommended for new projects. The documentation is provided here to support legacy projects that use the old Input Manager and Input class. For new projects you should use the newer and Input System Package. (read more).

This can be useful when respawning the player and you don't want any input from keys that might still be held down.